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Like the previous titles, Zeus focuses on the building and development of a city in ancient times, this time the Ancient Greece. It features some changes to the Caesar III engine, most notably the new housing blocks, now dividing "common" and "elite" housing from the start and more detailed walkers. The tagline of the game is "Build a City, Challenge the Gods, Spawn a Myth". Game mechanicsFor a detailed overview of the game mechanics, see Series concepts and mechanics As with others games in the series, the player must build a city in an empty plot of land of variable size and resources. The precentage objectives were replaced by direct goals - treasury, trade profit, production, slaying a monster or conquering a rival city among others. Food resources in this game are urchins, fish, pork, cheese, carrots, onions and wheat. Raw Materials include wood (for triremes and monument building), bronze (weapons), marble (sculptures and monument building), grapes (wine), olives (olive oil) and fleece (which can be directly sold to citizens). For the first time, it became possible to coin currency - if a silver mine is available, the player can build a mint and have a limited yearly output of currency. Another new feature is how goods are distributed. A large plaza-like road named agora is built on a road, and goods stands are placed on top of it. After the first goods are availabe (as the owners of each shop pick them from the nearest supply), a peddler will start roaming around in the roads distributing available (and required) goods. To avoid wasting food on a common block, food quality can be controlled by the player Other services must be provided to the city - culture require colleges to train philosophers, gymnasiums for athletes and drama schools for actors, which in turn go (respectively) to podiums, stadiums and threatres to entertain the city. Athletes also work as physicians, making sure every citizen is in good shape. Every four years the Olympic Games are held, the chances of victory being changed from the number of facilities, and by the help of Apollo. Aditional services are provided by water bearers from a fountain, healers, watchmen and superintendents. Religion plays a larger part than in previous games, as Gods or their monsters can protect or attack the player's City. Heroes can be called to slay those monsters or to complete a quest abroad, given the player is able to build their homes (some require culture access, other high desirability, others a wall surrounding the house) and call for them (which require a modest to large ammount of goods). If the player builds a large temple any of the Twelve Olympians (Zeus, Poseidon, Hades, Demeter, Athena, Artemis, Apollo, Ares, Hephaestus, Aphrodite, Hermes and Dionysus, in order of importance - Hestia is not included, and Hera was featured only in the expansion) they can be seen wandering the city occasionally blessing buildings. If the city is invaded, Zeus, Poseidon (by the Kraken) Hades (by the Cerberus), Athena, Artemis (by an unit of Amazons), Ares (himself and by his pet -as he treat him as such- dragon and a unit of Sparti) help defending the city, giving a clear edge over the invaders. If the city is at issues with a god which attacks the city, and the city has a monument to a god of an higher importance, he will defend the city (except Aphrodite, which defends against Ares, Hephaestus, Hermes and Dionysus). Monsters can be slain by the according hero or by Apollo. ExpansionLike Pharaoh, an expansion for Zeus named Master of Atlantis - Poseidon was released. It featured an Atlantean theme, but leaving the working mechanics of each building unchanged, such as athletes being replaced by astronomists. The only new features were an hippodrome and new buldings, such as the Orchard of Hera and the Pillar of Atlas. An Adventure or was also included, but was already freely available on Impressions' website. External links
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